- Status
- In Development
- Platforms
- iOS, Android
- Genre
- Casual · Mini games
- Built with
- JavaScript, HTML5 Canvas, Capacitor
- mini games in one app
- 17mini games in one app
- seasons
- 6seasons
- season levels
- 62season levels
- endless mode in every game
- ∞endless mode in every game
- mastery levels per game
- 30mastery levels per game
- weekly event with its own rules
- 1weekly event with its own rules
Overview
Halka brings seventeen short, tactile games into a single app — archery, conquest, runner, match, block, bubble and more. Each season unlocks a new set of levels; every game also has an endless mode for the long sessions.
Around the games sits a light meta layer: mastery for every game, a weekly event with its own rules and a reward track. The whole collection is data-driven, so new games and seasons can be added without rebuilding the shell.
- Genre
- Hyper-casual collection
- Platforms
- iOS · Android
- Session length
- Seconds to minutes — designed for one hand
- Built with
- HTML5 Canvas, wrapped natively with Capacitor
- Structure
- Data-driven seasons: new games drop in without rebuilding the app
- Language
- Turkish (more languages next)
01The collection
Seventeen games. One app.
Short, tactile games you can learn in seconds — from archery and conquest to match-three, blocks and bubbles.
- Every game is its own little world, with its own palette and its own feel.
- Open the app and you're playing in one tap.


02Adventure
Finish the seasons.
Six seasons and 62 levels walk you through the games one by one. Every season adds a level from each game you've unlocked; collect stars as you go.
- New games unlock as seasons open — locked ones show which season they arrive in.
- After the story: endless Master seasons for players who want more.



03Endless
Play forever.
Every game has an endless mode — with Daily, Marathon, Tournament and Event variants around it.
- Game mastery levels 1 to 30 for each game.
- An endless Golden Palace for players with enough mastery.
- A weekly event with its own rules, and a reward track.



04Feel
Tap, swipe, aim.
Each game is built around one simple input and a lot of polish.



Inside the ring
All seventeen games.
One clean frame from each — captured from the current build.

RingHalka
The title game: thread the ring, keep the rhythm.

CandyŞeker
Match three, chain combos, clear the board.

WingsKanat
Flap through the gaps for as long as you dare.

BlocksBlok
Fit the pieces, clear the lines.

TowerKule
Stack it high and keep it straight.

Knitİlmek
Untangle the yarn, stitch by stitch.

SnakeYılan
The classic, rethought for touch.

BubblesBalon
Aim, bounce, pop the clusters.

JumpZıpla
Platform to platform, ever upward.

NumbersSayı
A calm puzzle of sums and order.

BricksTuğla
Paddle, ball and a wall to break.

PlanetsGezegen
Merge small worlds into bigger ones.

ArcherOkçu
Tap at the right moment — hit the centre.

ConquestFetih
Drag from your bases, take the map.

RunKoşu
Swipe, jump and slide away from the giant boulder.

Twinsİkiz
Spin the pair and slip between the bars.

BounceSekme
Bounce down, and down, and set a record.
Screens














Availability
Not in stores yet. Store links will appear here at launch.
Press & collaboration
Writing about the game, or interested in working together? We'd love to hear from you.
Get in touchNext project
Path to the Crown
A story-driven open-world RPG.
