- Status
- In Development
- Platforms
- iOS, Android
- Genre
- Idle colony builder
- Built with
- TypeScript, Preact, Vite, SVG & Web Audio, Capacitor
- evolving buildings
- 13evolving buildings
- crew members
- 13crew members
- regions to explore
- 7regions to explore
- research nodes
- 30research nodes
- offline production, at most
- 24hoffline production, at most
- achievements
- 27achievements
- languages
- 10languages
- automated tests
- 107automated tests
Overview
Day 142. The cities are silent. The networks are dark. But last night, a signal. Last Frontier is an idle colony builder in which you rebuild humanity's last great settlement, one upgrade and one discovery at a time.
Thirteen buildings visibly evolve as they grow, crews head out into seven regions, and a thirty-node research tree shapes the colony across every relaunch. Production continues while you're away; playing actively is rewarded, never required.
Every illustration and sound in the game is generated procedurally in code — SVG art and Web Audio — which keeps the build small and the visual language consistent from the first mine to the fusion-lit end game.
- Genre
- Idle colony builder · sci-fi survival
- Platforms
- iOS · Android
- Play
- Fully offline, no account required
- Fair by design
- Optional rewarded videos only; nothing locked behind a paywall
- Accessibility
- Text size, colour-blind palette, reduced motion, haptics & sound controls
- Art & audio
- Procedural SVG art and Web Audio, generated in code
01Build
Build your last city.
Start with a single mine and grow humanity's last great settlement into a thriving, living base — one upgrade, one discovery at a time.
- 13 buildings that visibly evolve as you upgrade them — from a rusty headframe to a fusion-lit industrial complex.
- Production chains that matter: metal, energy, food, water, science, crystal and quantum cores each have a role.
- Choose a specialisation at key levels and shape the colony to your play style.



02Explore
Discover what remains.
Day 142. The cities are silent. The networks are dark. But last night, a signal.
- Send crews into 7 regions — from the Whispering Forest to the Ancient Facility.
- Make decisions on the road: investigate the unknown signal, or stay on course? The odds are always shown.
- Recover blueprints, rare crystals, crew fragments and archive logs that tell the story of the collapse.



03Crew
Build your perfect team.
Thirteen people, each with a past, a passive bonus and an active ability.
- Discover synergies between characters and assemble a command team that fits your strategy.
- Every character can be earned through play — no random loot boxes.



04Research
Research the future.
A 30-node technology tree across Industry, Energy, Science, Exploration, Automation and Colony.
- Research is permanent — it stays with you through every relaunch.
- Automation research extends how long the colony keeps working without you.



05Every week
One Trial. One score.
A single scored goal each week. The earlier you finish it, the more the score multiplies — up to three times.
- Top the ladder to earn a Relic: a permanent, colony-wide bonus that survives every relaunch.
- Played entirely on your own and fully offline — no teams, no timers you have to be awake for.
- See your anonymous placing among other players, or switch it off in one tap.


06Away & active
Progress, even while you're away.
Production continues while you're offline — from three hours at the start to a full day once you've invested in storage, automation and Relics.
- Playing actively is rewarded, never required: catch salvage drops, chain Overdrive, answer overload sparks and time a Signal Beacon so every other boost counts double.
- Expeditions and research finish in the background. Optional notifications tell you when your crew returns — never spam.
- New Frontier: relaunch the colony for permanent Legacy bonuses and grow faster every time.



Screens







More to know
Also in the game
- Daily and weekly missions and a 7-day Supply Program that never punishes a missed day
- Rotating live events and a seasonal pass with cosmetic rewards
- A Field Manual that explains every system in plain words
Under the hood
- An economy simulator in which a bot plays the real game logic
- A balance guard that keeps active play between ×1.5 and ×12 of idle
- Save, offline and exploit tests run on every change
Availability
Not in stores yet. Store links will appear here at launch.
Press & collaboration
Writing about the game, or interested in working together? We'd love to hear from you.
Get in touchNext project
Halka
Seventeen mini games. One ring.


