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Game · Idle colony builder

Last Frontier

Rebuild humanity's last city.

Last Frontier world map with expedition routes
Last Frontier colony view with evolving buildings and resource counters
Last Frontier research tree
Status
In Development
Platforms
iOS, Android
Genre
Idle colony builder
Built with
TypeScript, Preact, Vite, SVG & Web Audio, Capacitor
evolving buildings
13evolving buildings
crew members
13crew members
regions to explore
7regions to explore
research nodes
30research nodes
offline production, at most
24hoffline production, at most
achievements
27achievements
languages
10languages
automated tests
107automated tests

Overview

Day 142. The cities are silent. The networks are dark. But last night, a signal. Last Frontier is an idle colony builder in which you rebuild humanity's last great settlement, one upgrade and one discovery at a time.

Thirteen buildings visibly evolve as they grow, crews head out into seven regions, and a thirty-node research tree shapes the colony across every relaunch. Production continues while you're away; playing actively is rewarded, never required.

Every illustration and sound in the game is generated procedurally in code — SVG art and Web Audio — which keeps the build small and the visual language consistent from the first mine to the fusion-lit end game.

Genre
Idle colony builder · sci-fi survival
Platforms
iOS · Android
Play
Fully offline, no account required
Fair by design
Optional rewarded videos only; nothing locked behind a paywall
Accessibility
Text size, colour-blind palette, reduced motion, haptics & sound controls
Art & audio
Procedural SVG art and Web Audio, generated in code

01Build

Build your last city.

Start with a single mine and grow humanity's last great settlement into a thriving, living base — one upgrade, one discovery at a time.

  • 13 buildings that visibly evolve as you upgrade them — from a rusty headframe to a fusion-lit industrial complex.
  • Production chains that matter: metal, energy, food, water, science, crystal and quantum cores each have a role.
  • Choose a specialisation at key levels and shape the colony to your play style.
The colony map with evolving buildings and resource counters
Last Frontier colony view: an isometric night-time city of upgraded buildings (mine, energy plant, labs, observatory) linked by glowing roads, with resource counters across the top
Building sheet for the level 72 Mine showing production per second, next-level gain and three specialization choices

02Explore

Discover what remains.

Day 142. The cities are silent. The networks are dark. But last night, a signal.

  • Send crews into 7 regions — from the Whispering Forest to the Ancient Facility.
  • Make decisions on the road: investigate the unknown signal, or stay on course? The odds are always shown.
  • Recover blueprints, rare crystals, crew fragments and archive logs that tell the story of the collapse.
Expeditions world map with discovered regions such as Whispering Forest, Rust Desert and Frozen Zone, and an active expedition to the Abandoned City
Rust Desert expedition setup: danger rating, four duration options and a crew picker with illustrated portraits
Expedition report from Whispering Forest with an encounter decision: investigate survivor tracks for better odds or stay on course for a guaranteed bonus

03Crew

Build your perfect team.

Thirteen people, each with a past, a passive bonus and an active ability.

  • Discover synergies between characters and assemble a command team that fits your strategy.
  • Every character can be earned through play — no random loot boxes.
The crew roster with the command team and synergies
Crew screen with a three-member command team and a list of team synergies such as Automation Link and Chain of Command
Crew detail for Aria Hale, an epic commander, showing her passive bonus, Rally ability, training, equipment and appearance options

04Research

Research the future.

A 30-node technology tree across Industry, Energy, Science, Exploration, Automation and Colony.

  • Research is permanent — it stays with you through every relaunch.
  • Automation research extends how long the colony keeps working without you.
The research tree across six disciplines
Research tree across Industry, Energy and Science branches with completed, in-progress and locked nodes, and Neural Archives being researched
Collection screen at 38 percent complete with tabs for crew, blueprints, cosmetics and locations and a grid of crew portraits

05Every week

One Trial. One score.

A single scored goal each week. The earlier you finish it, the more the score multiplies — up to three times.

  • Top the ladder to earn a Relic: a permanent, colony-wide bonus that survives every relaunch.
  • Played entirely on your own and fully offline — no teams, no timers you have to be awake for.
  • See your anonymous placing among other players, or switch it off in one tap.
Missions and the weekly Trial with score multipliers
Weekly Trial screen with a 620 score, a x3 speed bonus, a top 9 percent standing and progress bars for each objective

06Away & active

Progress, even while you're away.

Production continues while you're offline — from three hours at the start to a full day once you've invested in storage, automation and Relics.

  • Playing actively is rewarded, never required: catch salvage drops, chain Overdrive, answer overload sparks and time a Signal Beacon so every other boost counts double.
  • Expeditions and research finish in the background. Optional notifications tell you when your crew returns — never spam.
  • New Frontier: relaunch the colony for permanent Legacy bonuses and grow faster every time.
Welcome back screen with resources gathered while away
Welcome back popup listing resources earned during 5.5 hours away, including metal, energy, food, water, science and crystal
New Frontier prestige screen showing what the colony keeps and resets when relaunching, plus Legacy upgrades such as Veteran Crews and Deep Memory
Last Frontier key art — an isometric colony at dusk
Last Frontier store screenshot 1
Last Frontier store screenshot 2
Last Frontier store screenshot 3
Last Frontier store screenshot 4
Last Frontier store screenshot 5
Last Frontier store screenshot 6

More to know

Also in the game

  • Daily and weekly missions and a 7-day Supply Program that never punishes a missed day
  • Rotating live events and a seasonal pass with cosmetic rewards
  • A Field Manual that explains every system in plain words

Under the hood

  • An economy simulator in which a bot plays the real game logic
  • A balance guard that keeps active play between ×1.5 and ×12 of idle
  • Save, offline and exploit tests run on every change

Availability

Not in stores yet. Store links will appear here at launch.

Press & collaboration

Writing about the game, or interested in working together? We'd love to hear from you.

Get in touch

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